GameNative build
GameNative 1.0.0 latest release.
Build and test the TTW setup in small checkpoints so Android problems are easier to isolate.
If custom games or the expected drive do not appear, re-check the GameNative build you installed before changing random settings. The home page explains the modern prerelease limitation.
Use the Glossary when a term is unclear. Do not guess at settings like DXVK, FEXCore, Turnip, present mode, shared storage, or plugin order.
Generate TTW from clean, supported English copies of Fallout 3 and Fallout: New Vegas. For the New Vegas installation that will be copied to Android, the GOG release is usually the simplest choice because it is DRM-free.
Steam copies can also work. GameNative can recognize Steam ownership, but a New Vegas folder copied manually from a PC may not be detected immediately.
If GameNative does not recognize a copied Steam installation:
Fallout New Vegas is a good example.FalloutNV.exe again.The folder rename and container refresh worked during my testing, but newer GameNative versions may not need it and the workaround is not guaranteed on every device.
The Epic Games Store versions should also work when the required TTW and Epic preparation steps are followed, but I have not personally tested this Android handoff. GOG remains the recommended first-time route.
DML v0.6.0-beta does not yet have a dedicated TTW game option. Use the Fallout: New Vegas game type with a clearly named Pocket Wastelands profile. This release uses separate manually selected targets for the Data folder and, when needed, the Game Root folder. It does not infer one from the other or validate the complete TTW installation. Plugin files still require a manual handoff to GameNative. This release does not create DML_output, apply INI presets, or manage archive invalidation.
<Game Folder>/Data. After TTW is deployed, confirm it contains FalloutNV.esm, Fallout3.esm, and TaleOfTwoWastelands.esm.FalloutNV.exe and Data. Do not swap the two targets.DML_output folder is normal in v0.6.0-beta. That automatic export folder is planned for a later release.Use a simple GameNative setup first. Do not change drivers, wrappers, resolution, and mods all at the same time.
GameNative 1.0.0 latest release.
1280x720
FalloutNV.exe / xNVSE route after the TTW baseline is confirmed.
Proton 10 ARM64EC.
FEXCore.
DXVK.
Turnip driver matched to your device.
Mailbox.
60 FPS.
Shared storage outside GameNative App Storage. Internal shared storage is preferred when possible.
Use Proton 10 ARM64EC for the normal guide target. GameNative Proton Wine releases currently mark Proton 11 ARM64EC builds as testing-only and warn about instability or crashes. Test Proton 11 only when you are deliberately comparing Proton versions.
Pick the device/profile closest to your setup. The values below are test notes for GameNative and the compatibility layers, not a guarantee that every matching device will work.
If the Fallout: New Vegas launcher inside the GameNative Windows container has greyed-out options, hides the Play button, or says the game needs to be installed even though the files are already on the device, the container may be missing the Bethesda registry entry.
beth_registry.cmd.beth_registry.cmd in the game root inside the container, next to FalloutNV.exe.This is not a normal PC setup step. Use it only when the game is already on the Android device and the launcher inside GameNative acts like the game is not installed.
Do not place the active New Vegas install only inside GameNative App Storage. DML needs practical access to the same folder it will deploy into.
/storage/emulated/0/PcGames/Fallout New Vegas/
Run the TTW installer on PC. Android/GameNative is the play target, not the place to build the TTW output.
Pocket Wastelands profile.Data folder in shared storage.v0.6.0-beta does not yet include a dedicated Tale of Two Wastelands game option. Select Fallout: New Vegas and use a clearly named Pocket Wastelands profile so it is not confused with a normal New Vegas setup.
<Game Folder>/Data folder.FalloutNV.esm, Fallout3.esm, and TaleOfTwoWastelands.esm.FalloutNV.exe and Data.Data from the Game Root or validate the complete TTW installation.plugins.txt lists enabled plugins. For TTW/New Vegas, each enabled filename is written on its own line without a * prefix. loadorder.txt records DML's full plugin list in the order shown by the app, including disabled entries.
TTW uses New Vegas's timestamp-based plugin ordering. DML v0.6.0-beta does not change ESM or ESP modification timestamps, so writing or copying loadorder.txt alone does not enforce the real in-game order. Mod priority is a separate list that controls loose-file conflicts.
<Game Folder>/Data folder in shared storage.FalloutNV.exe and Data.plugins.txt and loadorder.txt were written successfully.DML v0.6.0-beta does not copy these files into GameNative automatically.
plugins.txt and loadorder.txt.Android/data/com.shonkware.droidmodloader/files/state/profiles/. Open the folder for the active Pocket Wastelands profile. If DML's log shows a different path, use the logged path.Android/data through Android's system folder picker. Root access is not normally required for this external app-storage path.Download/DML Plugin Transfer/. This folder is user-created; it is not the unreleased automatic DML_output feature.C:/users/xuser/AppData/Local/FalloutNV/. If your container uses another username, use that user's AppData/Local/FalloutNV folder.plugins.txt controls activation; loadorder.txt is a readable reference for DML's saved list. Repeat this handoff whenever plugin activation or the DML list changes.AppData/Local/FalloutNV folder.plugins.txt contains TaleOfTwoWastelands.esm and YUPTTW.esm with no * prefixes.Data folder used by GameNative match the intended TTW order.Use BethINI Pie after the TTW files are in place. Keep settings conservative until the TTW start is proven.
After the first launch, verify that the TTW start behaves correctly before adding more mods. TTW is heavier than plain New Vegas and problems compound quickly.
DXVK_HUD=fps,frametimes,drawcalls,pipelines,memory