Create a simple output folder, such as Desktop/ttw.
Run the TTW installer as administrator.
Point it at your Fallout 3 install, your Fallout: New Vegas install, and your chosen output folder.
Wait for the install to finish. The finished TTW folder should be large. Around 17 GB is the normal size target.
Download and install the current YUPTTW update as a separate mod archive for DML.
Zip and transfer TTW to Android
Right-click the finished ttw folder.
Compress it into a normal zip archive.
Name it clearly, such as TTW.zip.
Copy TTW.zip to Android shared storage, such as Downloads/.
Droid Mod Loader setup
Open Droid Mod Loader.
Create or select a Fallout: New Vegas profile.
Name it Pocket Wastelands or TTW.
Set the deployment target to the New Vegas Data folder in shared storage.
Import TTW.zip.
Import YUPTTW and the essential mods from the Mod List page.
Deploy mods.
Run plugin discovery.
Enable the TTW plugins and any guide plugins that have ESP or ESM files.
Write plugin files.
Copy plugin files into GameNative
DML writes plugins.txt and loadorder.txt for the profile. New Vegas running in GameNative still needs those files inside the Wine/Proton user profile path.
Use an Android file manager and open DML's profile folder:
Extract it somewhere the GameNative container can reach, such as Android Downloads.
Launch BethINI Pie inside GameNative.
Select Fallout: New Vegas.
Start with Medium on stronger handhelds or Low on weaker handhelds.
Enable audio multithreading.
Set the starting quest to Tale of Two Wastelands.
Save the INIs.
Manual TTW starting quest check
If BethINI Pie does not set the TTW start correctly, check FalloutCustom.ini or your active New Vegas INI path for:
SCharGenQuest=001FFFF8
Tracking performance
Use the GameNative overlay first.
Record device, driver, Proton version, DXVK version, location, weather, time of day, FPS, stutter, and crash behavior.
Use the same short route for comparisons. Vault 101 exit, Megaton exterior, Goodsprings to the saloon, Freeside gate, and a short Strip walk are useful checks.
Use DXVK HUD only for test runs, then turn it off for normal play.