plugins.txt
Controls activation. DML writes only enabled plugin filenames, one per line, with no * prefix for TTW/New Vegas.
Use DML to manage activation and record the intended TTW order, then preserve New Vegas's timestamp-based plugin order.
This release has no dedicated TTW game type. Use a Fallout: New Vegas game type with a separate Pocket Wastelands profile. DML writes plugin files into profile storage, but it does not create DML_output, copy files into GameNative, or change plugin timestamps.
Controls activation. DML writes only enabled plugin filenames, one per line, with no * prefix for TTW/New Vegas.
Records DML's full plugin list in app order, including disabled entries. Keep it as a reference, but do not treat it as the mechanism that orders TTW in-game.
TTW uses New Vegas's system: ESM and ESP files are ordered by modification timestamp. Earlier timestamps load earlier; later timestamps load later.
Controls which mod wins loose-file conflicts. It is separate from plugin activation and plugin order.
LOOT can identify missing masters, warnings, dirty plugins, and order suggestions. For TTW, compare any result against the current TTW requirements and the known base shape below.
TaleOfTwoWastelands.esm, and YUPTTW.esm remain in the required shape.Data folder GameNative will use.loadorder.txt as a readable reference for the intended order.Moving a plugin inside DML v0.6.0-beta changes DML's saved list and the generated loadorder.txt. It does not change the ESM or ESP file timestamp in Data. Copying loadorder.txt into GameNative therefore does not, by itself, change the real in-game order.
If you cannot inspect or preserve timestamps in the shared-storage Data folder used by GameNative, this guide cannot guarantee the exact TTW plugin order. Keep the plugin list conservative and verify the game carefully.
plugins.txt and loadorder.txt.This file is a readable record of the intended base TTW order. The same order still needs to be reflected by the plugin timestamps in Data.
FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm TaleOfTwoWastelands.esm YUPTTW.esm
This is the activation list. TTW/New Vegas uses plain filenames here: no Fallout 4-style * prefixes. Keep only plugins that are installed and meant to be enabled.
FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm TaleOfTwoWastelands.esm YUPTTW.esm
Android/data/com.shonkware.droidmodloader/files/state/profiles/.Download/DML Plugin Transfer/.C:/users/xuser/AppData/Local/FalloutNV/. Use the corresponding user folder if your container does not use xuser.plugins.txt controls activation; loadorder.txt remains a reference, while the ESM and ESP timestamps in Data control the actual TTW order.The equivalent Windows location is:
%LOCALAPPDATA%/FalloutNV/
plugins.txt contains TaleOfTwoWastelands.esm and YUPTTW.esm.plugins.txt is in GameNative's AppData/Local/FalloutNV folder and contains plain filenames without * prefixes.Data. Copying loadorder.txt alone does not set them.Android/data folder through the Android system picker. Follow DML's logged path if it differs from the usual path.<Game Folder>/Data folder. If DML separately asks for the Game Root Folder, select the parent containing FalloutNV.exe and Data. Do not swap the two targets.