Tale of Two Wastelands
RequiredGenerate on PC, zip the finished output folder, move it to Android, then import the archive into DML.
Install the sections in order. The layout matches the companion guide, but the actual mod choices stay specific to Pocket Wastelands.
Install sections in order. Use the listed file unless the note says otherwise. When a mod has optional files or special download choices, the note is listed directly under that mod.
Some tools belong in the game root next to FalloutNV.exe, not inside Data. This applies to both guides because xNVSE, the 4GB patcher, and some helper tools are root-level tools.
TTW must be generated on PC first. This section points back to setup instead of repeating the full TTW generation guide.
Generate on PC, zip the finished output folder, move it to Android, then import the archive into DML.
Install as a separate mod after TTW. Keep it above extra content and patches that depend on TTW.
Many engine plugins and tools expect current VC++ runtimes. Install on PC before generating TTW. Also install in the GameNative container if DLL mods or tools crash immediately.
Root-level tools and core dependencies that should be installed before the rest of the list.
Copy the xNVSE files next to FalloutNV.exe. With the 4GB patcher, the game executable should auto-load xNVSE. Use nvse_loader.exe only if your setup requires it.
Run once. Keep the patched executables in the game root.
Run once against FalloutNV.exe. Keep the patched executable in the game root.
Use this instead of the normal 4GB patcher if your New Vegas copy is the Epic Games version.
Hard requirement for TTW. Install through DML unless you are manually placing root-level files for testing.
Core dependency and engine fix plugin used by modern New Vegas and TTW mods.
Core dependency for many fixes and gameplay mods. The All Tweaks preset is the normal TBoT-style starting point.
Adds new functions, tweaks, and engine-level fixes.
Fixes micro-stutter and timing behavior. Keep a 60 FPS target first on Android.
Raises file-handle limits and helps loading behavior even before the list becomes large.
Install before broader testing so crash reports are more useful.
TTW stability and engine-fix plugins adapted from the TTW/New Vegas baseline.
Configurable quality-of-life improvements and fixes. Do not enable random tweak packs on top without testing.
Improves slow engine functions, especially loading and saving behavior.
Helps combat-related frame drops caused by engine behavior.
Fixes delay before VATS hit percentages appear in some cases.
Helps long-playthrough save and load behavior.
UI and testing utilities that are useful while keeping the initial TTW setup focused.
Resource for modern animation mods. Keep it even if this first guide does not add many animation mods yet.
Keeps HUD and UI extensions working together and fixes UI behavior.
Useful when checking forms, plugins, and scripted behavior.
Useful if you paste console commands during testing.
Keep the first TTW Android pass conservative. TTW is heavier than plain New Vegas.
Use this guide's setup page to pick conservative settings and set the TTW starting quest.
Useful background for DXVK, frame limiting, fullscreen behavior, HDR, and performance problems.
Keep optional additions out until the TTW baseline works. TTW is heavier than plain New Vegas, so add extras one at a time only after the start area is stable.
When a mod has optional files or special download choices, the note is listed directly under that mod. Do not install every optional file just because it exists.
Do not remove TTW generation, YUPTTW, or the plugin-file handoff steps. Do not assume a Pocket Mojave result proves TTW compatibility.
After this page is installed and tested, continue to the Load Order page. Use DML to write the activation files, then separately verify the timestamp-based TTW plugin order in the actual Data folder.
plugins.txt and loadorder.txt into GameNative AppData.Data folder.