Resolution
1280x720
Get the game and tools working before installing mods. This keeps problems easy to find.
Use a simple GameNative setup first. Do not change drivers, wrappers, resolution, and mods all at the same time.
1280x720
nvse_loader.exe after xNVSE is installed.
Proton 10 ARM64EC.
FEXCore.
DXVK.
Current stable Turnip driver for your device.
Mailbox.
60 FPS.
Shared storage outside GameNative App Storage. Internal shared storage is preferred when possible.
Use Proton 10 ARM64EC for the normal guide target. GameNative Proton Wine releases currently mark Proton 11 ARM64EC builds as testing-only and warn about instability or crashes. Test Proton 11 only when you are deliberately comparing Proton versions.
This is the current reference profile used for testing. Treat it as a starting point, not a law.
bionic
proton-10.0-arm64ec-2
2512
turnip26.0.0_R8 with Vulkan 1.3.
2.6.1-gplasync with async enabled.
PulseAudio with latency around 144.
0,1,2,3,4,5,6
4,5,6,7
WRAPPER_MAX_IMAGE_COUNT=0 ZINK_DESCRIPTORS=lazy ZINK_DEBUG=compact MESA_SHADER_CACHE_DISABLE=false MESA_SHADER_CACHE_MAX_SIZE=1024MB mesa_glthread=true WINEESYNC=1 MESA_VK_WSI_PRESENT_MODE=mailbox TU_DEBUG=noconform DXVK_FRAME_RATE=60 PULSE_LATENCY_MSEC=144
Create a fresh profile in Droid Mod Loader for New Vegas.
Fallout: New Vegas needs to be installed outside GameNative App Storage. Put the game in shared storage so Android and DML can access the folder through the system file picker.
/storage/emulated/0/PcGames/Fallout New Vegas/
If the game lives inside GameNative's private App Storage, DML will not be able to use the real Data folder as a deployment target.
Pocket Mojave.Data folder in shared storage.FalloutNV.esm.Controls loose file conflicts.
Controls ESM and ESP load order.
Do not treat mod priority and plugin order as the same thing.
Use BethINI Pie to create simple, predictable INI settings before you start piling on mods.
1280x720 for the first guide pass.Audio multithreading is recommended. Audio cache tweaks can be unstable in Windows containers, so only change audio cache settings if you are deliberately testing audio problems.
DXVK_HUD=fps,frametimes,drawcalls,pipelines,memory