GameNative build
GameNative 1.0.0 latest release.
Get the game and tools working before installing mods. This keeps problems easy to find.
If custom games or the expected drive do not appear, re-check the GameNative build you installed before changing random settings. The home page explains the modern prerelease limitation.
Use the Glossary when a term is unclear. Do not guess at settings like DXVK, FEXCore, Turnip, present mode, shared storage, or plugin order.
The GOG Ultimate Edition is the simplest choice for this guide because it is DRM-free and is usually easier to copy into Android shared storage.
The Steam version can also work. GameNative can recognize Steam ownership, but a New Vegas folder copied manually from a PC may not be detected immediately.
If GameNative does not recognize a copied Steam installation:
Fallout New Vegas is a good example.FalloutNV.exe again.The folder rename and container refresh worked during my testing, but newer GameNative versions may not need it and the workaround is not guaranteed on every device.
The Epic Games Store version should also work with the appropriate Epic preparation steps, but I have not personally tested it. GOG remains the recommended first-time route.
DML v0.6.0-beta uses separate manually selected targets for the Data folder and, when needed, the Game Root folder. It does not infer one from the other or validate the complete game installation. Plugin files still require a manual handoff to GameNative. This release does not create DML_output, apply INI presets, or manage archive invalidation.
<Game Folder>/Data. Confirm it contains FalloutNV.esm.FalloutNV.exe and Data. Do not swap the two targets.DML_output folder is normal in v0.6.0-beta. That automatic export folder is planned for a later release.Use a simple GameNative setup first. Do not change drivers, wrappers, resolution, and mods all at the same time.
GameNative 1.0.0 latest release.
1280x720
nvse_loader.exe after xNVSE is installed.
Proton 10 ARM64EC.
FEXCore.
DXVK.
Turnip driver matched to your device.
Mailbox.
60 FPS.
Shared storage outside GameNative App Storage. Internal shared storage is preferred when possible.
Use Proton 10 ARM64EC for the normal guide target. GameNative Proton Wine releases currently mark Proton 11 ARM64EC builds as testing-only and warn about instability or crashes. Test Proton 11 only when you are deliberately comparing Proton versions.
Pick the device/profile closest to your setup. The values below are test notes for GameNative and the compatibility layers, not a guarantee that every matching device will work.
If the Fallout: New Vegas launcher inside the GameNative Windows container has greyed-out options, hides the Play button, or says the game needs to be installed even though the files are already on the device, the container may be missing the Bethesda registry entry.
beth_registry.cmd.beth_registry.cmd in the game root inside the container, next to FalloutNV.exe.This is not a normal PC setup step. Use it only when the game is already on the Android device and the launcher inside GameNative acts like the game is not installed.
Create a fresh profile in Droid Mod Loader for New Vegas.
Fallout: New Vegas needs to be installed outside GameNative App Storage. Put the game in shared storage so Android and DML can access the folder through the system file picker.
/storage/emulated/0/PcGames/Fallout New Vegas/
If the game lives only inside GameNative's private App Storage, DML cannot use the real Data folder as a deployment target.
Pocket Mojave.<Game Folder>/Data. Confirm that it contains FalloutNV.esm.FalloutNV.exe and the Data folder.Data from the Game Root or validate the complete installation.plugins.txt lists enabled plugins. For Fallout: New Vegas, each enabled filename is written on its own line without a * prefix. loadorder.txt records DML's full plugin list in the order shown by the app, including disabled entries.
New Vegas applies plugin order from the modification timestamps of the ESM and ESP files in Data. DML v0.6.0-beta does not change those timestamps, so writing or copying loadorder.txt alone does not enforce the real in-game order. Mod priority is a separate list that controls loose-file conflicts.
<Game Folder>/Data in shared storage and contains FalloutNV.esm.FalloutNV.exe and Data.plugins.txt and loadorder.txt were written successfully.DML v0.6.0-beta does not copy these files into GameNative automatically.
plugins.txt and loadorder.txt.Android/data/com.shonkware.droidmodloader/files/state/profiles/. Open the folder for the active Pocket Mojave profile. If DML's log shows a different path, use the logged path.Android/data through Android's system folder picker. Root access is not normally required for this external app-storage path.Download/DML Plugin Transfer/. This folder is user-created; it is not the unreleased automatic DML_output feature.C:/users/xuser/AppData/Local/FalloutNV/. If your container uses another username, use that user's AppData/Local/FalloutNV folder.plugins.txt controls activation; loadorder.txt is a readable reference for DML's saved list. Repeat this handoff whenever plugin activation or the DML list changes.plugins.txt and loadorder.txt exist in GameNative's AppData/Local/FalloutNV folder.plugins.txt contains only the plugins you enabled, with no * prefixes.Data folder used by GameNative match the intended New Vegas order.Use BethINI Pie to create simple, predictable INI settings before you start piling on mods.
1280x720 for the first guide pass.Audio multithreading is recommended. Audio cache tweaks can be unstable in Windows containers, so only change audio cache settings if you are deliberately testing audio problems.
DXVK_HUD=fps,frametimes,drawcalls,pipelines,memory