Qolore7
Recommended for modern New Vegas fixes, UI improvements, quality-of-life work, and clean alternatives that usually fit this style of list well.
Install the sections in order. The layout matches the companion guide, but the actual mod choices stay specific to Pocket Mojave.
Recommended for modern New Vegas fixes, UI improvements, quality-of-life work, and clean alternatives that usually fit this style of list well.
Recommended for modern New Vegas visuals, lighting, animation, and ESPless-style improvements that are worth testing on Android.
Install sections in order. Use the listed file unless the note says otherwise. When a mod has optional files or special download choices, the note is listed directly under that mod.
Some tools belong in the game root next to FalloutNV.exe, not inside Data. This applies to both guides because xNVSE, the 4GB patcher, and some helper tools are root-level tools.
Run these on the Windows PC copy of Fallout: New Vegas before relying on the Android/GameNative copy.
This is a PC-side preparation tool, not an Android app. Run it on the Windows PC copy of Fallout: New Vegas before relying on the Android/GameNative copy. After using it, launch the PC copy once and make sure the game still starts before continuing.
This is a PC-side preparation tool. Use it before transferring or relying on the Android copy. If the prepared PC copy is already broken, stop and fix that before troubleshooting GameNative or DML.
Root-level tools and core dependencies that should be installed before the rest of the list.
Install in the game root next to FalloutNV.exe. Launch with nvse_loader.exe in GameNative.
For the Steam Version of the Game. Run once, keep the patched executable in the game root.
For the GOG version of the game. Run once against FalloutNV.exe. Keep the patched executable in the game root.
Core dependency for modern New Vegas mods.
Core dependency used by many fixes and gameplay mods.
Engine-level support plugin.
Keep a 60 FPS target first. In NVTF.ini, enable the texture pool behavior: bModifyDirectXBehavior=1 and bUseDefaultPoolForTextures=1.
Useful even before a huge list.
Needed by many animation mods.
Needed by many UI mods.
Helpful when submitting issues to the guide repo.
Install these before UI, gameplay, or visual changes.
Main bug-fix plugin for the base game and DLC.
Modern YUP add-on with xNVSE-powered fixes and configurable changes. Also install the YUPDate INI file from the Files tab.
NVSE-powered bug fixes.
Start with common QoL tweaks and fixes only. Preset links: Stewie Tweaks Essentials INI and Stewie's Tweaks Ameliorated INI. The second one is TTW-oriented, so plain New Vegas users should start with Essentials.
Performance-focused engine improvements.
Helps combat-related framerate drops.
Fixes VATS delay behavior.
Helps save/load behavior over longer playthroughs.
Fixes aiming/viewmodel shake.
Quit fully instead of returning to the main menu.
UI and control improvements that should stay light enough for Android testing.
Needed by many configurable mods.
Improves MCM behavior.
Clean vanilla-style UI.
Menu fixes and quality-of-life changes.
Good for handheld play.
Keeps the UI close to vanilla.
Use the 256x256 version first. Other sizes are fine later, but start with 256x256 on mobile.
Quality-of-life mod.
Helpful for menus.
Crafting menu improvement.
Use a light preset and disable features you do not want. Presets are fine if you want a quicker setup, but still disable features you do not want.
Test sprinting, AP drain, and animation behavior.
Ammo memory is useful. Manual reload is preference.
Low-risk quality-of-life mod.
Small gameplay addition.
Useful quality-of-life mod.
Useful because New Vegas can still crash.
Test separately.
Conservative engine, mesh, audio, lighting, and shader choices that are practical for this setup.
Required for iron sight alignment.
Fixes vanilla iron sights.
Install the normal file for this guide. Use the SMIM file only if you also installed the matching SMIM/skinned mesh setup.
Optional mesh fix pass. Add after the required parts work. Install the YUP patch too if it is offered and matches your setup.
Optional character, armor, and creature mesh fixes.
Low-risk audio fixes.
Can help with combat lighting behavior and performance.
Fixes weapon viewmodel lighting.
Required for shader-based visual mods such as Vanilla Plus Tonemapper.
Weather mods are fine to test on mobile. Install one setup at a time.
Use this instead of heavier interior lighting setups for this guide. Very configurable through MCM or INI.
Lightweight tonemapping shader. Test for brightness, black screens, and bad frame pacing.
Vanilla-friendly normal map texture adjustments. Nice with simple lighting because it improves shine without a giant texture pack.
Useful extras that are not required for first launch testing.
Useful for some newer mods and list merging.
Useful for debugging.
Useful if you paste console commands.
Lightweight gunplay improvement.
Optional mesh and collision fixes.
Optional additional mesh fixes.
When a mod has optional files or special download choices, the note is listed directly under that mod. Do not install every optional file just because it exists.
Do not add TTW-only requirements to Pocket Mojave. Do not change Proton, DXVK, Turnip, DML, and the mod list all at the same time.
After this page is installed and tested, continue to the Load Order page. Use DML to write the activation files, then separately verify the timestamp-based New Vegas plugin order in the actual Data folder.
Data folder.