Load Order

Use DML to manage activation and record your intended order, then preserve New Vegas's timestamp-based plugin order.

Current DML version: v0.6.0-beta

This release writes plugin files into profile storage, but it does not create DML_output, copy files into GameNative, or change plugin timestamps.

Four things that are easy to confuse

plugins.txt

Controls activation. DML writes only enabled plugin filenames, one per line, with no * prefix for New Vegas.

loadorder.txt

Records DML's full plugin list in app order, including disabled entries. Keep it as a reference, but do not treat it as the mechanism that orders New Vegas in-game.

Plugin timestamps

New Vegas orders ESM and ESP files by their modification timestamps. Earlier timestamps load earlier; later timestamps load later.

Mod priority

Controls which mod wins loose-file conflicts. It is separate from plugin activation and plugin order.

Use LOOT as a check, not a magic button

LOOT supports Fallout: New Vegas and can identify missing masters, warnings, dirty plugins, and order suggestions. Use it on PC when possible, read every warning, and compare the result with this guide.

  1. Run LOOT in a Windows environment that can see the same New Vegas plugins.
  2. Read warnings before applying a sort.
  3. Confirm that the resulting order matches mod requirements and the guide's intended shape.
  4. Apply the intended order through the ESM and ESP modification timestamps in the actual Data folder GameNative will use.
  5. If the files were prepared on PC, verify their timestamps again after copying them to Android and after later DML deployments.
  6. Use DML's order view and loadorder.txt as a readable reference for the intended order.

DML does not apply New Vegas timestamps yet

Moving a plugin inside DML v0.6.0-beta changes DML's saved list and the generated loadorder.txt. It does not change the ESM or ESP file timestamp in Data. Copying loadorder.txt into GameNative therefore does not, by itself, change the real in-game order.

If you cannot inspect or preserve timestamps in the shared-storage Data folder used by GameNative, this guide cannot guarantee the exact New Vegas plugin order. Keep the plugin list conservative and verify the game carefully.

Write the current plugin files in DML

  1. Open DML and select the Pocket Mojave profile.
  2. Deploy the current mod state.
  3. Open the plugin list and enable only the plugins that are actually installed.
  4. Arrange the DML list to match the intended order below.
  5. Tap Write Plugin Files.
  6. Read DML's operation log and note the exact paths it reports for plugins.txt and loadorder.txt.

Starter loadorder.txt

This file is a readable record of the intended order. It includes optional names from the guide; remove entries for plugins you did not install. The same order still needs to be reflected by the plugin timestamps in Data.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
YUP - Base Game + All DLC.esm
YUPDate.esm
Unofficial Patch NVSE Plus.esp
NVMIM.esp
NVMIM - YUP Patch.esp
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
UI Improvements.esp
PipBoyUITweaks.esp
Clean Vanilla HUD.esp
Clean Companion Wheel 256.esp
High Resolution Screens.esp
High Res Local Maps.esp
Iron Sights Aligned.esp
Misc Audio Tweaks.esp
Muzzle Flash Light Fix.esp
Viewmodel Shading Fix.esp
JAM - Just Assorted Mods.esp
Enhanced Movement.esp
Manual Reload and Ammo Memory.esp
Better Caravan.esp
Cookable Grenades.esp
Faster Sleep-Wait.esp
Auto-Save Manager.esp
Bad Touch.esm
Simple Interior Lighting Enhancement.esp
Sunshine On My Shoulders.esp

Starter plugins.txt

This is the activation list. New Vegas uses plain filenames here: no Fallout 4-style * prefixes. Keep only plugins that are installed and meant to be enabled.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
YUP - Base Game + All DLC.esm
YUPDate.esm
Unofficial Patch NVSE Plus.esp
NVMIM.esp
NVMIM - YUP Patch.esp
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
UI Improvements.esp
PipBoyUITweaks.esp
Clean Vanilla HUD.esp
Clean Companion Wheel 256.esp
High Resolution Screens.esp
High Res Local Maps.esp
Iron Sights Aligned.esp
Misc Audio Tweaks.esp
Muzzle Flash Light Fix.esp
Viewmodel Shading Fix.esp
JAM - Just Assorted Mods.esp
Enhanced Movement.esp
Manual Reload and Ammo Memory.esp
Better Caravan.esp
Cookable Grenades.esp
Faster Sleep-Wait.esp
Auto-Save Manager.esp
Bad Touch.esm
Simple Interior Lighting Enhancement.esp
Sunshine On My Shoulders.esp

Copy the files into GameNative

  1. Use the source paths printed in DML's operation log. The usual external profile-storage area is under Android/data/com.shonkware.droidmodloader/files/state/profiles/.
  2. Use ZArchiver or another file manager that can request access through Android's system folder picker.
  3. Copy both files to a temporary shared folder, such as Download/DML Plugin Transfer/.
  4. Inside GameNative, copy both files to C:/users/xuser/AppData/Local/FalloutNV/. Use the corresponding user folder if your container does not use xuser.
  5. Replace the old copies and launch the game. plugins.txt controls activation; loadorder.txt remains a reference, while the ESM and ESP timestamps in Data control the actual New Vegas order.

The equivalent Windows location is:

%LOCALAPPDATA%/FalloutNV/

Troubleshooting